← BACK TO GACHA
NEON TCG DUELER
Build a 20-card duel deck from your collected cards, insure favorites, and battle an AI rival. Risk duels can cost you an uninsured card, so protect the irreplaceable stuff before gambling with your deck.
Collected: 0 /0
Insured: 0 /8
Crystals: 0
Deck: 0 /20
RULE BOOK
Goal: reduce the enemy hero from 30 HP to 0.
Energy: gain +1 max Energy each turn, up to 10. Energy refills every turn.
Deck: your duel deck uses up to 20 owned cards. If you have too few cards, the trainer loans temporary hologram commons so you can test battles.
Board: each side can hold 4 fighters. Summoned fighters usually wait one turn before attacking unless they have Swift.
Abilities: Spark deals damage on summon, Bloom heals you, Drain heals when attacking, Pierce spills excess damage, Guard protects allies, Shield reduces incoming damage, Frost can freeze a target.
Insurance: insured cards can still fight, but they cannot be lost in Risk duels. You can insure up to 8 cards.
Duel stakes: Safe is practice only. Risk can pay prizes but losing can burn one random uninsured card from the duel deck. Boss costs 200 Crystals, has no card loss, and pays big.
AUTO BUILD DECK
SAFE DUEL
RISK DUEL
BOSS DUEL
INSURANCE VAULT
Protect favorites here before taking risky fights.
YOU 30 HP • 0/0
READY
AI RIVAL 30 HP • 0/0
END TURN
REDRAW HAND -75
Open the TCG page, auto-build a deck, then start a duel.
← BACK
NEON TRADE HUB
Sell duplicates, rip booster packs, trade into rotating market offers, craft higher-tier rolls, and manage the Insurance Vault. Foils are rare premium shimmer variants of existing cards; they count as special collector copies tied to the original card.
Crystals: 0
Owned: 0 /0
Foils: 0
Insured: 0 /8
Market refresh: --:--
PACK SHOP
CARD MARKET
SELL BINDER
CRAFTING
INSURANCE VAULT
HUB RULES
Deck Menu: open it from the home screen to view, arrange, flip, and inspect cards. Selling, crafting, packs, and insurance live here in the Hub.
Packs: packs give multiple cards with lower tiers appearing most often. Expensive packs improve odds but never guarantee collection completion.
Foils: any tier can appear as a foil variant. Higher-tier foils are rarer and more valuable.
Market: rotating offers are saved with a timer so normal reloads do not instantly reroll the shop.
Crafting: sacrifices uninsured duplicates for a controlled higher-tier chance. Insured cards are never consumed.
Insurance: insured cards survive TCG risk losses and main survival game-over wipes, but must be uninsured before selling or crafting.
Trade Hub loaded.
PACK SHOP
Basic packs build the binder steadily; Mythic and Vault packs cost more for stronger chase-card odds without guaranteeing completion.
ROTATING CARD MARKET
Offers refresh on a timer and are saved in browser storage. High-tier offers appear rarely and carry premium crystal prices.
MANUAL MARKET REFRESH - 2200
SELL BINDER
Sell extras for crystals. Insured cards are locked until uninsured in the Vault.
CRAFTING ALTAR
Trade lower-tier duplicates into controlled upgrade rolls. Crafting helps convert extras while packs, pulls, and duel prizes remain valuable.
INSURANCE VAULT
Protect favorites. Insured cards survive Risk Duel card-loss and the main survival game-over wipe.